Stay Signed In
Do you want to access your site more quickly on this computer? Check this box, and your username and password will be remembered for two weeks. Click logout to turn this off.
Stay Safe
Do not check this box if you are using a public computer. You don't want anyone seeing your personal info or messing with your site.
The Wii launched in the Americas on November 19th. Ihe Wii package has one wireless Wii Remote controller, one Nunchuk™ controller and the groundbreaking collection of five different Wii Sports games on one disc, which anyone can play using simple movements, experienced or not.
The Remotes
To make gaming as accessible to people of all ages and all abilities, Nintendo wanted to create a controller that was as inviting as it was sophisticated. The outcome is the Wii Remote controller. Nintendo fused the familiarity of a remote control with the sophistication of motion-sensing technology to come up with an input device for the ages!
Sporting the size of a traditional remote control, the wireless Wii Remote controller is a multifunctional device that is limited only by the game designer's imagination. In a tennis game, it serves as your racket you swing with your arm. In a driving game, it serves as your steering wheel. For first-person shooters, the remote acts as your weapon that you point at an enemy. The list of potential uses goes on and on.
THE WII REMOTE
Contoured to perfectly fit a player's hand, the Nunchuk controller builds on the simplicity of the Wii Remote controller and goes an extra step to meet the needs of gamers. The Nunchuk controller connects to the Wii Remote controller at its expansion port and is used in conjunction with the Wii Remote controller.
The Nunchuk controller contains the same motion-sensing technology enabled in the Wii Remote controller but also includes an analog stick to assist in character movement. In several games, players will use the analog stick of the Nunchuk controller to move their characters and the Wii Remote controller to perform a specific action, whether that's throwing a pass in football or aiming a ranged weapon in an action game.
THE NUNCHUCK
The Classic Controller features two analog sticks, a D-pad, a, b, x, and y buttons, L and R analog shoulder buttons and a Z button located next to the R shoulder button. Despite press material which indicates a Z button next to the L button (referred to as 'ZL'; the Z button on the right side referred to as 'ZR'),[4] hands-on accounts from E3 have reported that the design had no Z button on the left side.[22] It also has a set of -, Home, and + buttons like those on the Wii Remote, with the - and + buttons labelled 'Select' and 'Start', respectively.
The body of the Classic Controller measures 65.7 mm tall, 135.7 mm wide, and 26 mm thick
THE CLASSIC CONTROLLER
Backwards Compatibility
The Wii is backward-compatible to all Nintendo GameCube games and includes four ports for controllers and two slots for memory cards.A single self-loading media bay plays single- or double-layered 12-cm optical discs for the Wii console, as well as 8-cm Nintendo GameCube discs.
Console and Other Cables
My Friends Profile Pages
(no friends to display)
Featuring a compact design that makes it a natural addition to any television setup, the Wii console is white in color and can be displayed either vertically or horizontally. About 8.5 inches long, 6 inches wide and less than 2 inches thick (roughly the size of 3 DVD cases stacked on top of each other)
WII CONSOLE
Display your Wii in style using the Wii console stand. Wii can also lie flat without the Wii console stand.
An AV Multi-output port for component, composite or S-video.
The Wii AC Adapter provides power to the Wii console.
Additional Infomation
THE NETWORK
The Wii console communicates wirelessly with the Internet via IEEE 802.11 or a USB 2.0 LAN adaptor. Wii also can connect wirelessly with Nintendo DS.
CPU/GPU
PowerPC CPU (code-named “Broadway”), made with a 90nm SOI CMOS process, jointly developed with and manufactured by IBM; GPU developed with ATI